

IS-7
Armour and single-shot damage for learning close combat.
What it teachesPeek to fire, hide the lower plate and time your trades.
Trade-offThe guns need aim time; limited gun depression complicates ridgelines.
KV-1S IS-3 IS-7
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Armour and single-shot damage for learning close combat.
What it teachesPeek to fire, hide the lower plate and time your trades.
Trade-offThe guns need aim time; limited gun depression complicates ridgelines.
KV-1S IS-3 IS-7
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A gradual introduction to heavies and fighting around corners.
What it teachesAngle the side behind cover and track enemy reloads.
Trade-offLarge silhouettes and slow retreats make a wrong flank costly.
VK 36.01 H Tiger II E 100
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Heavies for working ridgelines and making short firing peeks.
What it teachesChoose a ridge, expose less hull and vary your firing point.
Trade-offCupolas and hulls remain vulnerable; M103 needs careful positioning.
M6 T32 T110E5
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Armour and single-shot damage for learning close combat.
What it teachesPeek to fire, hide the lower plate and time your trades.
Trade-offThe guns need aim time; limited gun depression complicates ridgelines.
KV-1S IS-3 IS-7
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A gradual introduction to heavies and fighting around corners.
What it teachesAngle the side behind cover and track enemy reloads.
Trade-offLarge silhouettes and slow retreats make a wrong flank costly.
VK 36.01 H Tiger II E 100
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Heavies for working ridgelines and making short firing peeks.
What it teachesChoose a ridge, expose less hull and vary your firing point.
Trade-offCupolas and hulls remain vulnerable; M103 needs careful positioning.
M6 T32 T110E5
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Mediums for learning the map and moving before a flank collapses.
What it teachesRead the minimap, create crossfire and save HP for the endgame.
Trade-offPositioning errors are punished quickly; armour cannot replace care.
T-34-85 T-44 Obj. 140
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Mediums for aimed fire and support from a distance.
What it teachesUse allied spotting, manage range and know when to close it.
Trade-offLarge hulls and slower relocations require planned positions.
VK 30.02 M Panther II E 50 M
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Armoured turretless TDs: direction matters more than speed.
What it teachesKeep enemies in front and choose your direction early.
Trade-offEarlier tanks play differently; T95 is slow and flanking is dangerous.
Jackson T28 T110E3
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